Game and Interactive Art portfolio
This page offers detailed information about what's required in your portfolio as part of your application to the Game and Interactive Art program. Information on the program itself can be found on the Game and Interactive Art program page.
Applying to the Game and Interactive Art program? The program’s admission requirements include a portfolio submission. Your portfolio helps NSCC evaluate your abilities to ensure you have a reasonable probability of success in this program.
Portfolio contents
Your portfolio consists of the following items, to be submitted digitally:
- 2 object drawings
- 2 perspective drawings
- 3 life drawings
Object drawings
Create 2 observational line drawings of objects from everyday life in such a way that demonstrates an accurate understanding of the 3 dimensions (height, width and depth) and the objects’ basic underlying forms of the sphere, the cube, the cylinder and the cone (e.g., a hammer, a wagon, a chair, a camera). Draw the images on plain paper, then scan or digitize for submission.
The images below are examples of student work from the program:
Pictured here: A sketch by Qi Liu.
Pictured here: A sketch by Qi Liu.
Perspective drawings
Create 2 perspective drawings:
Drawing 1
Draw the interior of a room and all the furniture and objects located in that space in correct proportion. Use perspective and well-defined vanishing points to make your image look as realistic as possible and to give the illusion of depth. Get as far back as you can to draw the whole room (don’t draw close-up). Draw the images on plain paper, then scan or digitize for submission.
View examples of student work from the program:
Pictured here: A sketch by Abby Jones.
Pictured here: A sketch by Qi Liu.
Pictured here: A sketch by Lucas Sharkey-Chouinard.
Drawing 2
Draw a street scene with a number of buildings in correct proportion. Use perspective and well-defined vanishing points to make your image look as realistic as possible and to give the illusion of depth. Don’t draw a natural landscape.
View examples of student work from the program:
Pictured here: A sketch by Colton Snook.
Pictured here: A sketch by Qi Liu.
Life drawings
Create 3 life drawings. These should demonstrate your ability to draw the full body human form (not portraits) with the same sense of 3-dimensionality and structure as the other drawings you're submitting. Have a variety of poses from quick- to long-sustained poses.
View examples of student work from the program:
Pictured here: A sketch by Qi Liu.
Pictured here: A sketch by Qi Liu.
Pictured here: A sketch by Abby Jones.
Pictured here: A sketch by Qi Liu.
Completed | Portfolio components |
---|---|
2 object drawings | |
2 perspective drawings | |
3 life drawings |
Assessment
Learners in the Game and Interactive Art program devote many hours to sketching, sculpting, texturing and rendering. The development of these essential art skills enables them to draw any character, object, building, room or landscape from any point of view, and makes it faster to sculpt, texture and/or render in 3-dimensional intended for game development.
The admissions committee will look at your portfolio for evidence of your potential to reach this goal and to be successful. Your combined total score for the portfolio must add up to a minimum of 24 out of 40 points (60%) to gain acceptance into the program.
Object drawings
Developing: 0 to 1 point |
Competent: 1.5 points |
Exemplary: 2.5 points |
||
---|---|---|---|---|
Use of lines | The artwork appears unfinished or of thumbnail-sketch quality and not of final quality. | Good variations in line quality to define the object. Using thick and thin lines to denote hard/soft edges. | Excellent variations in line quality to define the object. Clear attention to details using thick and thin lines to denote hard/soft edges and weight. | /2.5 |
Effort | Artwork submission illustrates a simple object that does not completely explore the shape or variations possible even with a simple object. | Artwork submission illustrates an object of moderate complexity. Good exploration of the details and shape of the object. | Artwork submission illustrates a moderate to complex object. Thorough exploration of the details and shape of the object evident. | /2.5 |
0 to 2 points | 3 to 4 points | 5 points | ||
Structure | Artwork feels unfinished, more dimension and details needed to better define the shape of the object. | Artwork demonstrates a clear understanding of 3-dimensional structure. Good level of detail used to define the shape of the object. | Artwork demonstrates an excellent understanding of 3-dimensional structure. High level of detail used to define the shape of objects so they appear solid and realistic. | /5 |
Total points | /10 |
Developing: 2 to 3 points |
Competent: 4 points |
Exemplary: 5 points |
||
---|---|---|---|---|
Vanishing point | Artwork appears incomplete, missing too many details, lack of vanishing point and horizon line. | Artwork demonstrates an understanding of perspective, clear application of vanishing point and horizon line. | Artwork demonstrates an exceptional understanding of perspective, application of vanishing point and horizon line, high level of detail in drawing. | /5 |
1 to 1.5 points | 2 points | 2.5 points | ||
Solid structures | Artwork feels unfinished. More dimension and details needed to better define the shape of objects. | Artwork demonstrates a clear understanding of 3-dimensional structure. Good level of detail used to define the shape of objects. | Artwork demonstrates an excellent understanding of 3-dimensional structure. High level of detail used to define the shape of objects so they appear solid and realistic. | /2.5 |
Use of lines/amount of details | Artwork feels unfinished, line quality is choppy and makes some objects look unclear. More details needed. | Artwork demonstrates a good level of detail applied to give the objects character and style. Good line quality, clean line work evident. | Artwork demonstrates outstanding line quality. Finished with a great deal of patience evident by the high level of detail present. | /2.5 |
Total points | /10 |
Developing: 6 to 10 points |
Competent: 11 to 15 points |
Exemplary: 16 to 20 points |
|
---|---|---|---|
Accuracy drawing the human figure | The human figure is not drawn to the correct proportions or structure. Drawing is missing a significant amount of detail. | Most of the human figures are drawn to the correct proportions and structure. Demonstrates a moderate understanding of 3-dimensional form. | The human figure is drawn to the correct proportions and structure and demonstrates an excellent understanding of 3-dimensional form. |
Total points | /20 |
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